Blueprint Job

Plan every second. Then hope the night goes the way the drawing says.

Cash$0
The city

Haverly, after dark

Pick a mark on the map. The dotted line is the van's run from the lock-up.

Crew

Who's in the van

Three seats. You're Rusty and you always go. The other two take a cut of what the fence pays, and you can swap them out between jobs.

Vehicles

Wheels

Whatever you drive decides how many seats you have and how much comes home.

Tools

Kit

On the workbench. Everyone on the job can use them.

Selling

Your fence

Who buys what you bring home. Cash is cash anywhere; everything else depends on who's buying.

Plan each crew member's moves on the blueprint: clicktap the floor to walk, clicktap doors, cases and safes to work them. Scrub the timeline to see where every guard will be at that second. Go live and the plan runs on its own. Guards react to noise, alarms bring the police, and anyone spotted blows the job. Everyone has to finish in the van.